Lines Matching defs:texture
55 * One surface relocation is performed for texture handle.
252 * can be used as a texture, or a floating point image may
435 struct svga_texture *texture = svga_texture(st->base.resource);
468 texture->handle, surface_flags);
1287 * the FIFO, and returns a pointer to the command's texture state
1290 * This command sets rendering state which is per-texture-unit.
1292 * XXX: Individual texture states need documentation. However,
1293 * they are very similar to the texture states defined by
1295 * for understanding SVGA3D texture states.
1333 * the FIFO, and returns a pointer to the command's texture state