Lines Matching defs:sampler
2835 /* Check all sampler bindings in all shaders where depth textures are bound, and update
3897 * Build the sampler view descriptor for a buffer texture.
4003 * Build the sampler view descriptor for a texture.
4006 struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
4061 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
4074 if (sampler || res->target != PIPE_TEXTURE_3D)
4096 S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
4098 state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
4118 /* Initialize the sampler view for FMASK. */
4187 * Build the sampler view descriptor for a texture (SI-GFX9).
4190 bool sampler, enum pipe_texture_target target,
4315 if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
4333 if (sampler || res->target != PIPE_TEXTURE_3D)
4377 * bits in the first dword of sampler state.
4387 /* Initialize the sampler view for FMASK. */
4516 * Create a sampler view.
4520 * @param state sampler view template
4793 /* Create sampler resource for upgraded depth textures. */