Lines Matching full:part
43 * - prolog part (shader code dependent on states)
44 * - main part (the API shader)
45 * - epilog part (shader code dependent on states)
47 * Each part is compiled as a separate shader and the final binaries are
56 * One of the roles of the prolog part is to compute vertex buffer addresses
57 * for vertex shaders. A few of the roles of the epilog part are color buffer
70 * 1) Some rarely-used states require modification of the main shader part
85 * - 1st shader: prolog part
86 * - 1st shader: main part
87 * - 2nd shader: prolog part
88 * - 2nd shader: main part
89 * - 2nd shader: epilog part
672 } part;
733 } part;
1011 /* Return the pointer to the main shader part's pointer. */
1065 shader->key.ps.part.prolog.poly_stipple ||
1067 shader->key.ps.part.epilog.alpha_func != PIPE_FUNC_ALWAYS;