Lines Matching defs:variants
35 * - each shader has multiple variants for each combination of emulated states,
36 * and the variants are compiled on demand, possibly relying on a shader
76 * variants are always compiled as monolithic shaders, and always
182 /* all VS variants */
486 /* A shader selector is a gallium CSO and contains shader variants and
500 struct si_shader **variants;
708 /* For shaders where monolithic variants have better code.
721 /* This must be kept last to limit the number of variants
747 /* For shaders where monolithic variants have better code.
756 /* This must be kept last to limit the number of variants