Lines Matching defs:states
32 * The problem with that is that we also have to emulate some API states
35 * - each shader has multiple variants for each combination of emulated states,
40 * This driver uses something completely different. The emulated states are
43 * - prolog part (shader code dependent on states)
45 * - epilog part (shader code dependent on states)
70 * 1) Some rarely-used states require modification of the main shader part
291 /* This is called by functions that change states. */
611 struct si_vs_prolog_bits states;
625 struct si_tcs_epilog_bits states;
630 struct si_ps_prolog_bits states;
645 struct si_ps_epilog_bits states;