Lines Matching defs:state
52 * one which will mean "unknown" for the purpose of state tracking and
562 unsigned width, unsigned height, unsigned depth, uint32_t *state,
717 uint32_t state[8];
761 struct pipe_framebuffer_state state;
826 /* External state which comes from the vertex shader,
831 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
834 /* The state of VGT_STRMOUT_(CONFIG|EN). */
840 /* A shader state consists of the shader selector, which is a constant state
847 /* The shader variant key representing the current state. */
855 * Some fields are set by state-change calls, most are set by draw_vbo.
1122 /* MSAA config state. */
1127 /* point smoothing state.*/
1130 /* DB render state. */
1145 /* Emitted draw state. */
1178 /* Emitted derived tessellation state. */
1188 /* Debug state. */
1194 /* Other state */
1229 /* Bindless state */
1987 * - when emitting state packets and draw packets (because preceding packets
2063 sctx->framebuffer.dirty_cbufs |= ((1 << sctx->framebuffer.state.nr_cbufs) - 1);