Lines Matching refs:depth
83 src_box->height, src_box->depth))
123 blit.dst.box.depth = src_box->depth;
160 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
378 /* This fails with MSAA, depth, and compressed textures. */
922 /* Tiled depth textures utilize the non-displayable tile order.
1210 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1238 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1240 res->array_size = box->depth;
1259 box->depth);
1267 /* There is no point in discarding depth and tiled buffers. */
1299 assert(box->width && box->height && box->depth);
1361 /* MSAA depth buffers need to be converted to single sample buffers.
1363 * Mapping MSAA depth buffers can occur if ReadPixels is called
1366 * First downsample the depth buffer to a temporary texture,
1384 R600_ERR("failed to create a temporary depth texture\n");
1391 0, 0, 0, box->depth, 0, 0);
1401 /* XXX: when discard is true, no need to read back from depth texture */
1410 box->z, box->z + box->depth - 1,
1603 tmpl.u.tex.last_layer = box->z + box->depth - 1;
1611 float depth;
1616 util_format_unpack_z_float(tex->format, &depth, data, 1);
1623 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,