Lines Matching defs:gpr

598 	int gpr = 0, base_chan = 0;
601 /* work out gpr and base_chan from index */
602 gpr = ij_index / 2;
614 alu.dst.sel = ctx->shader->input[input].gpr;
620 alu.src[0].sel = gpr;
645 alu.dst.sel = ctx->shader->input[input].gpr;
797 int gpr_front = ctx->shader->input[front].gpr;
798 int gpr_back = ctx->shader->input[back].gpr;
955 ctx->shader->output[i].gpr = 0;
1092 ctx->shader->input[i].gpr = ctx->file_offset[TGSI_FILE_INPUT] + d->Range.First + j;
1098 ctx->shader->input[i].gpr = ctx->face_gpr; /* already allocated by allocate_system_value_inputs */
1100 ctx->face_gpr = ctx->shader->input[i].gpr;
1134 ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First + j;
1360 /* assign gpr to each interpolator according to priority */
1377 int gpr = gpr_offset + num_regs++;
1380 // add to inputs, allocate a gpr
1386 *reg = ctx->shader->input[k].gpr = gpr;
1641 cf.gpr = reg;
2446 so_gpr[i] = ctx->shader->output[so->output[i].register_index].gpr;
2486 output.gpr = so_gpr[i];
2550 reg = ctx->shader->output[ctx->edgeflag_output].gpr;
2631 out->gpr = i + 1;
2640 vtx.dst_gpr = out->gpr;
2729 output.gpr = out->gpr;
2824 output.gpr = 0;
2841 output.gpr = 0;
2939 output.gpr = ctx->shader->output[i].gpr;
3097 alu.src[1].sel = ctx->shader->output[i].gpr;
3099 alu.src[2].sel = ctx->shader->output[i].gpr;
3203 int dreg = ctx->shader->output[output_idx].gpr;
3333 ctx->shader->output[out_idx].gpr, out_comp,
3772 int gpr = ctx.file_offset[TGSI_FILE_INPUT] +
3780 ctx.shader->input[i].gpr = gpr++;
3781 ctx.face_gpr = ctx.shader->input[i].gpr;
3790 ctx.shader->input[ni].gpr = gpr++;
3867 alu.src[0].sel = shader->input[ctx.fragcoord_input].gpr;
3870 alu.dst.sel = shader->input[ctx.fragcoord_input].gpr;
3881 alu.src[0].sel = shader->input[ctx.fragcoord_input].gpr;
3884 alu.dst.sel = shader->input[ctx.fragcoord_input].gpr;
4017 shader->output[noutput].gpr = clipdist_temp[0];
4020 shader->output[noutput].gpr = clipdist_temp[1];
4037 alu.src[0].sel = shader->output[ctx.cv_output].gpr;
4092 output[j].gpr = shader->output[i].gpr;
4220 output[j].gpr = shader->output[i].gpr;
4278 output[j].gpr = 0;
4294 output[j].gpr = 0;
4310 output[j].gpr = 0;
4458 reg = ctx->bc->pending_outputs[0].gpr;
4476 cf.gpr = reg;
8943 cf->output.gpr = ctx->thread_id_gpr;
9086 cf->output.gpr = ctx->temp_reg;
9150 cf->output.gpr = val_gpr;
9323 cf->output.gpr = ctx->thread_id_gpr;