Lines Matching defs:shader
49 /* shader backend */
55 { "sbdisasm", DBG_SB_DISASM, "Use sb disassembler for shader dumps" },
404 /* shader buffer objects */
452 /* Geometry shader output. */
550 enum pipe_shader_type shader,
555 switch(shader)
581 return shader == PIPE_SHADER_VERTEX ? 16 : 32;
583 return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
587 if (shader == PIPE_SHADER_COMPUTE) {
630 if (shader == PIPE_SHADER_COMPUTE)
645 (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE))