Lines Matching defs:r300
82 fprintf(stderr, "r300: FP: Unknown input semantic: %i\n",
145 struct r300_context* r300,
148 struct r300_textures_state *texstate = r300->textures_state.state;
151 state->alpha_to_one = r300->alpha_to_one && r300->msaa_enable;
206 struct r300_context* r300,
211 struct r300_context* r300,
230 r300_translate_fragment_shader(r300, shader, state.tokens);
236 struct r300_context *r300,
247 if (r300->screen->caps.is_r500) {
294 } else { /* r300 */
295 struct r300_fragment_program_code *code = &generic_code->code.r300;
307 (r300->screen->caps.is_r400 ? 2 * (iterations + 1): 0) +
309 (r300->screen->caps.is_r400 ? 2 : 0) +
328 } else if (r300->screen->caps.is_r400) {
344 if (r300->screen->caps.is_r400) {
385 if (r300->screen->caps.is_r400) {
412 struct r300_context* r300,
429 rc_init(&compiler.Base, &r300->fs_regalloc_state);
430 DBG_ON(r300, DBG_FP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
435 compiler.Base.debug = &r300->debug;
436 compiler.Base.is_r500 = r300->screen->caps.is_r500;
437 compiler.Base.is_r400 = r300->screen->caps.is_r400;
438 compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
442 compiler.Base.needs_trig_input_transform = DBG_ON(r300, DBG_USE_TGSI);
459 DBG(r300, DBG_FP, "r300: Initial fragment program\n");
471 fprintf(stderr, "r300 FP: Cannot translate a shader. "
473 r300_dummy_fragment_shader(r300, shader);
477 if (!r300->screen->caps.is_r500 ||
502 fprintf(stderr, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
506 fprintf(stderr, "r300 FP: Cannot compile the dummy shader! "
512 r300_dummy_fragment_shader(r300, shader);
520 r300_dummy_fragment_shader(r300, shader);
560 r300_emit_fs_code_to_buffer(r300, shader);
563 boolean r300_pick_fragment_shader(struct r300_context *r300,
574 r300_translate_fragment_shader(r300, fs->shader, fs->state.tokens);
601 r300_translate_fragment_shader(r300, ptr, fs->state.tokens);