Lines Matching defs:inputs
118 struct r300_shader_semantics* inputs =
124 if (inputs->color[i] != ATTR_UNUSED) {
125 allocate(mydata, inputs->color[i], reg++);
128 if (inputs->face != ATTR_UNUSED) {
129 allocate(mydata, inputs->face, reg++);
132 if (inputs->generic[i] != ATTR_UNUSED) {
133 allocate(mydata, inputs->generic[i], reg++);
136 if (inputs->fog != ATTR_UNUSED) {
137 allocate(mydata, inputs->fog, reg++);
139 if (inputs->wpos != ATTR_UNUSED) {
140 allocate(mydata, inputs->wpos, reg++);
422 r300_shader_read_fs_inputs(&shader->info, &shader->inputs);
424 wpos = shader->inputs.wpos;
425 face = shader->inputs.face;
451 compiler.UserData = &shader->inputs;