Lines Matching refs:state

63     util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
66 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67 util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
70 util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71 util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state, 0);
80 .user_buffer = ((struct r300_constant_buffer*)r300->fs_constants.state)->ptr,
85 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
89 struct r300_textures_state* state =
90 (struct r300_textures_state*)r300->textures_state.state;
93 r300->blitter, state->sampler_state_count,
94 (void**)state->sampler_states);
97 r300->blitter, state->sampler_view_count,
98 (struct pipe_sampler_view**)state->sampler_views);
139 (struct pipe_framebuffer_state*)r300->fb_state.state;
152 (struct pipe_framebuffer_state*)r300->fb_state.state;
160 (struct pipe_framebuffer_state*)r300->fb_state.state;
193 (struct pipe_framebuffer_state*)r300->fb_state.state;
236 * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
238 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
265 (struct pipe_framebuffer_state*)r300->fb_state.state;
267 (struct r300_hyperz_state*)r300->hyperz_state.state;
401 r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
406 r300->zmask_clear.state);
411 r300->hiz_clear.state);
416 r300->cmask_clear.state);
432 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
468 (struct pipe_framebuffer_state*)r300->fb_state.state;
487 (struct pipe_framebuffer_state*)r300->fb_state.state;
523 util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
553 (struct pipe_framebuffer_state*)r300->fb_state.state;
731 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
821 (struct pipe_framebuffer_state*)r300->fb_state.state;