Lines Matching defs:depth
98 .depth = prsc->depth0,
472 .depth = pres->base.depth0,
802 /* for array textures, box->depth is the array_size, otherwise
803 * for 3d textures, it is the depth:
808 tmpl.array_size = box->depth;
812 tmpl.depth0 = box->depth;
899 for (unsigned z = 0; z < ptrans->box.depth; ++z) {
925 for (unsigned z = 0; z < ptrans->box.depth; ++z) {
946 box->depth);
1128 transfer->map = ralloc_size(transfer, transfer->base.layer_stride * box->depth);
1181 unsigned depth = rsrc->base.target == PIPE_TEXTURE_3D ?
1185 { 0, 0, 0, rsrc->base.width0, rsrc->base.height0, depth };