Lines Matching refs:fragment
285 * to emit the blend descriptors, as well as the fragment renderer state
407 * the same top 32 bit as the fragment shader.
484 /* Construct a partial RSD corresponding to no executed fragment shader, and
616 cfg.preload.fragment.sample_mask_id = true;
2718 /* Generate a fragment job. This should be called once per frame. (Usually,
2917 * 3D state. In particular, it groups the fragment shader descriptor with
2921 * dirty flags that trigger re-emits of the fragment RSD.
2952 /* On Bifrost and older, the fragment shader descriptor is fused
2972 /* On Bifrost and older, if the fragment shader changes OR any renderer
2973 * state specified with the fragment shader, the whole renderer state
3276 * target may be written if the fragment shader writes
3281 * Only set when there is a fragment shader, since
3301 * fragment shader is omitted, we may also emit the
3380 /* Varying shaders only feed data to the fragment shader, so if we omit
3381 * the fragment shader, we should omit the varying shader too.