Lines Matching refs:depth
65 /* Is any depth, stencil, or alpha testing enabled? */
68 /* Does the depth and stencil tests always pass? This ignores write
73 /* Are depth or stencil writes possible? */
279 /* If depth is written and not implied we need to execute.
353 /* Always have at least one render target for depth-only passes */
561 * depth buffer. Note this breaks occlusion queries. */
801 * Emit a Valhall depth/stencil descriptor at draw-time. The bulk of the
1658 /* Format to access the stencil/depth portion of a Z32_S8 texture */
1703 first_layer /= prsrc->image.layout.depth;
1704 last_layer /= prsrc->image.layout.depth;
2918 * depth/stencil, blend, polygon offset, and multisampling state. These pieces
3316 * depth-only pass optimizations.