Lines Matching defs:texture
213 pipe_resource_reference(&ps->texture, pt);
244 /* Effectively do the texture_update work here - if texture images
248 assert(surf->texture);
249 pipe_resource_reference(&surf->texture, NULL);
291 struct pipe_resource *texture,
300 dst_map = llvmpipe_transfer_map_ms(pipe, texture, 0, PIPE_MAP_WRITE,
325 width = MIN2(width, dst->texture->width0 - dstx);
326 height = MIN2(height, dst->texture->height0 - dsty);
328 if (dst->texture->nr_samples > 1) {
331 if (dst->texture->target != PIPE_BUFFER) {
335 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) {
336 lp_clear_color_texture_msaa(pipe, dst->texture, dst->format,
347 struct pipe_resource *texture,
363 texture,
396 width = MIN2(width, dst->texture->width0 - dstx);
397 height = MIN2(height, dst->texture->height0 - dsty);
399 if (dst->texture->nr_samples > 1) {
403 if (dst->texture->target != PIPE_BUFFER) {
407 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++)
408 lp_clear_depth_stencil_texture_msaa(pipe, dst->texture,