Lines Matching defs:depth
250 LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
445 * both color and depth-stencil are being cleared when there's
487 double depth,
498 uint64_t zsvalue = util_pack64_z_stencil(format, depth, stencil);
517 * both color and depth-stencil are being cleared when there's
549 double depth,
561 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
564 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
713 jit_image->depth = res->depth0;
733 * adjust last_layer (stored as depth) plus the mip level offsets
737 jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1;
740 jit_image->depth = u_minify(jit_image->depth, image->u.tex.level);
985 jit_tex->depth = 1;
997 jit_tex->depth = res->depth0;
1019 * adjust last_layer (stored as depth) plus the mip level
1024 jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
1031 assert(jit_tex->depth % 6 == 0);
1068 jit_tex->depth = res->depth0;
1179 * Record new depth range state for changes due to viewport updates.
1181 * TODO: Collapse the existing viewport and depth range information