Lines Matching defs:variant
52 /** List of shader variant references */
54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
291 /* Decrement shader variant ref counts
297 debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]);
300 &ref->variant[i], NULL);
470 * Add a reference to a fragment shader variant
475 struct lp_fragment_shader_variant *variant)
487 if (ref->variant[i] == variant)
511 lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[ref->count++], variant);