Lines Matching refs:zsbuf
121 if (scene->fb.zsbuf) {
122 task->depth_tile = scene->zsbuf.map +
123 scene->zsbuf.stride * task->y +
124 scene->zsbuf.format_bytes * task->x;
193 const unsigned dst_stride = scene->zsbuf.stride;
202 if (scene->fb.zsbuf) {
203 for (unsigned s = 0; s < scene->zsbuf.nr_samples; s++) {
205 task->depth_tile + (s * scene->zsbuf.sample_stride);
207 util_format_get_blocksize(scene->fb.zsbuf->format);
285 dst_layer += scene->zsbuf.layer_stride;
346 if (scene->zsbuf.map) {
350 depth_stride = scene->zsbuf.stride;
351 depth_sample_stride = scene->zsbuf.sample_stride;
453 if (scene->zsbuf.map) {
454 depth_stride = scene->zsbuf.stride;
455 depth_sample_stride = scene->zsbuf.sample_stride;