Lines Matching refs:shaders
194 snapshot->cs = (uintptr_t) ice->shaders.prog[MESA_SHADER_COMPUTE];
196 snapshot->vs = (uintptr_t) ice->shaders.prog[MESA_SHADER_VERTEX];
197 snapshot->tcs = (uintptr_t) ice->shaders.prog[MESA_SHADER_TESS_CTRL];
198 snapshot->tes = (uintptr_t) ice->shaders.prog[MESA_SHADER_TESS_EVAL];
199 snapshot->gs = (uintptr_t) ice->shaders.prog[MESA_SHADER_GEOMETRY];
200 snapshot->fs = (uintptr_t) ice->shaders.prog[MESA_SHADER_FRAGMENT];
233 cs = (uintptr_t) ice->shaders.prog[MESA_SHADER_COMPUTE];
235 vs = (uintptr_t) ice->shaders.prog[MESA_SHADER_VERTEX];
236 tcs = (uintptr_t) ice->shaders.prog[MESA_SHADER_TESS_CTRL];
237 tes = (uintptr_t) ice->shaders.prog[MESA_SHADER_TESS_EVAL];
238 gs = (uintptr_t) ice->shaders.prog[MESA_SHADER_GEOMETRY];
239 fs = (uintptr_t) ice->shaders.prog[MESA_SHADER_FRAGMENT];
368 * drawing with the same render target or shaders. End it now.