Lines Matching defs:i915
62 struct i915_context *i915 = i915_context(pipe);
63 struct draw_context *draw = i915->draw;
73 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
75 if (i915->dirty)
76 i915_update_derived(i915);
81 for (i = 0; i < i915->nr_vertex_buffers; i++) {
82 const void *buf = i915->vertex_buffers[i].is_user_buffer
83 ? i915->vertex_buffers[i].buffer.user
86 if (!i915->vertex_buffers[i].buffer.resource)
88 buf = i915_buffer(i915->vertex_buffers[i].buffer.resource)->data;
103 if (i915->constants[PIPE_SHADER_VERTEX])
106 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
107 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 *
115 draw_vbo(i915->draw, info, drawid_offset, NULL, draws, num_draws, 0);
120 for (i = 0; i < i915->nr_vertex_buffers; i++) {
121 draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0);
130 draw_flush(i915->draw);
140 struct i915_context *i915 = i915_context(pipe);
143 if (i915->blitter)
144 util_blitter_destroy(i915->blitter);
146 draw_destroy(i915->draw);
148 if (i915->base.stream_uploader)
149 u_upload_destroy(i915->base.stream_uploader);
151 if (i915->batch)
152 i915->iws->batchbuffer_destroy(i915->batch);
156 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
158 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
162 pipe_resource_reference(&i915->constants[i], NULL);
165 FREE(i915);
172 struct i915_context *i915 = i915_context(pipe);
175 i915->debug = *cb;
177 memset(&i915->debug, 0, sizeof(i915->debug));
183 struct i915_context *i915;
185 i915 = CALLOC_STRUCT(i915_context);
186 if (!i915)
189 i915->iws = i915_screen(screen)->iws;
190 i915->base.screen = screen;
191 i915->base.priv = priv;
192 i915->base.stream_uploader = u_upload_create_default(&i915->base);
193 i915->base.const_uploader = i915->base.stream_uploader;
194 i915->base.set_debug_callback = i915_set_debug_callback;
196 i915->base.destroy = i915_destroy;
199 i915->base.clear = i915_clear_blitter;
201 i915->base.clear = i915_clear_render;
203 i915->base.draw_vbo = i915_draw_vbo;
206 slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 16);
207 slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), 16);
211 i915->batch = i915->iws->batchbuffer_create(i915->iws);
216 i915->draw = draw_create(&i915->base);
217 assert(i915->draw);
219 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
221 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
224 i915_init_surface_functions(i915);
225 i915_init_state_functions(i915);
226 i915_init_flush_functions(i915);
227 i915_init_resource_functions(i915);
228 i915_init_query_functions(i915);
231 i915->blitter = util_blitter_create(&i915->base);
232 assert(i915->blitter);
235 i915->no_log_program_errors = true;
236 util_blitter_cache_all_shaders(i915->blitter);
237 i915->no_log_program_errors = false;
239 draw_install_aaline_stage(i915->draw, &i915->base);
240 draw_install_aapoint_stage(i915->draw, &i915->base);
241 draw_enable_point_sprites(i915->draw, true);
243 i915->dirty = ~0;
244 i915->hardware_dirty = ~0;
245 i915->immediate_dirty = ~0;
246 i915->dynamic_dirty = ~0;
247 i915->static_dirty = ~0;
248 i915->flush_dirty = 0;
250 i915->current.fixup_swizzle = ~0;
252 return &i915->base;