Lines Matching defs:shader
71 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
80 {"serialc", FD_DBG_SERIALC,"Disable asynchronous shader compile"},
439 * occasionally has to fall back to shader key-based lowering to clip
441 * always shader-based lowering in the FS.
445 * HW's clip distances in HW, so we do shader-based lowering in the FS
450 * vertex shader stage.
475 return 16 * 4; /* should only be shader out limit? */
594 enum pipe_shader_type shader,
599 switch (shader) {
614 mesa_loge("unknown shader type %d", shader);
628 if (shader == PIPE_SHADER_GEOMETRY && is_a6xx(screen))
676 (shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) &&
685 COND(has_compute(screen) && (shader == PIPE_SHADER_COMPUTE),
692 * for compute-shader SSBO's and another that is shared
713 switch (shader) {
723 mesa_loge("unknown shader param %d", param);
806 unsigned shader)