Lines Matching defs:shader
76 {"nocache", ETNA_DBG_NOCACHE, "Disable shader cache"},
336 enum pipe_shader_type shader,
345 switch (shader) {
355 DBG("unknown shader type %d", shader);
368 /* Maximum number of inputs for the vertex shader is the number
369 * of vertex elements - each element defines one vertex shader
370 * input register. For the fragment shader, this is the number
372 return shader == PIPE_SHADER_FRAGMENT ? screen->specs.max_varyings
402 return shader == PIPE_SHADER_FRAGMENT
410 return shader == PIPE_SHADER_FRAGMENT
428 debug_printf("unknown shader param %d", param);
903 * shader.
964 enum pipe_shader_ir ir, unsigned shader)