Lines Matching refs:ctx

97 required_stream_size(struct etna_context *ctx)
105 size += ctx->vertex_elements->num_elements + 1;
108 size += ctx->shader.vs->uniforms.count * 2;
109 size += ctx->shader.fs->uniforms.count * 2;
112 size += ctx->shader_state.vs_inst_mem_size + 1;
113 size += ctx->shader_state.ps_inst_mem_size + 1;
126 emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
128 struct etna_cmd_stream *stream = ctx->stream;
129 uint32_t dirty = ctx->dirty;
135 /*007C4*/ EMIT_STATE(FE_HALTI5_ID_CONFIG, ctx->shader_state.FE_HALTI5_ID_CONFIG);
139 /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
144 /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]);
148 /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
149 /*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
151 /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
152 /*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
153 /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
160 emit_pre_halti5_state(struct etna_context *ctx)
162 struct etna_cmd_stream *stream = ctx->stream;
163 uint32_t dirty = ctx->dirty;
168 /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC);
172 /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
177 /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]);
181 /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC);
185 /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]);
189 /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04);
191 /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]);
194 /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]);
198 /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC);
201 /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
204 /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]);
206 /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
208 /*03834*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS2, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]);
218 etna_emit_state(struct etna_context *ctx)
220 struct etna_cmd_stream *stream = ctx->stream;
221 struct etna_screen *screen = ctx->screen;
222 unsigned ccw = ctx->rasterizer->front_ccw;
228 etna_cmd_stream_reserve(stream, required_stream_size(ctx));
230 uint32_t dirty = ctx->dirty;
261 ctx->vertex_elements->num_elements,
262 ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG0);
264 ctx->vertex_elements->num_elements,
265 ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
267 ctx->vertex_elements->num_elements,
268 ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG1);
272 ctx->vertex_elements->num_elements,
273 ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG);
276 ctx->vertex_elements->num_elements,
277 ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
281 unsigned vs_output_count = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex
282 ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE
283 : ctx->shader_state.VS_OUTPUT_COUNT;
315 uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask);
316 val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG;
321 /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR);
322 /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL);
325 /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX);
329 for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
330 /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
332 for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
333 if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
334 /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
338 for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
339 /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
341 for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
342 if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
343 /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
347 /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR);
348 /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL);
353 for (int x = 0; x < ctx->vertex_elements->num_buffers; ++x) {
354 /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_VERTEX_DIVISOR(x), ctx->vertex_elements->NFE_VERTEX_STREAMS_VERTEX_DIVISOR[x]);
363 /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT);
364 /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL);
367 /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING);
370 /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X);
371 /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y);
372 /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z);
373 /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X);
374 /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y);
375 /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z);
378 struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
385 /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT);
388 uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG;
389 /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG);
392 struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
397 /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, ctx->clipping.minx << 16);
398 /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, ctx->clipping.miny << 16);
399 /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_SCISSOR_MARGIN_RIGHT);
400 /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_SCISSOR_MARGIN_BOTTOM);
403 struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
410 /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT, (ctx->clipping.maxx << 16) + ETNA_SE_CLIP_MARGIN_RIGHT);
411 /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM, (ctx->clipping.maxy << 16) + ETNA_SE_CLIP_MARGIN_BOTTOM);
414 /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
417 /*00E08*/ EMIT_STATE(RA_EARLY_DEPTH, etna_zsa_state(ctx->zsa)->RA_DEPTH_CONFIG);
420 /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG);
422 ctx->framebuffer.msaa_mode
423 ? ctx->shader_state.PS_INPUT_COUNT_MSAA
424 : ctx->shader_state.PS_INPUT_COUNT);
426 ctx->framebuffer.msaa_mode
427 ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA
428 : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
429 /*01010*/ EMIT_STATE(PS_CONTROL, ctx->framebuffer.PS_CONTROL);
430 /*01030*/ EMIT_STATE(PS_CONTROL_EXT, ctx->framebuffer.PS_CONTROL_EXT);
433 /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, (etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG |
434 ctx->framebuffer.PE_DEPTH_CONFIG));
437 /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
438 /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR);
441 /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE);
444 /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR);
447 /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE);
451 uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP[ccw];
455 uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG[ccw];
456 /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG[ccw]);
459 uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP;
463 /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR);
466 uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG;
475 val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT;
476 val &= ctx->framebuffer.PE_COLOR_FORMAT;
481 /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
482 /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
483 /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]);
484 /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]);
485 /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]);
486 /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]);
488 /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR);
489 /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
490 /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
494 uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT;
495 /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, val | ctx->stencil_ref.PE_STENCIL_CONFIG_EXT[ccw]);
498 struct etna_blend_state *blend = etna_blend_state(ctx->blend);
499 /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP | ctx->framebuffer.PE_LOGIC_OP);
502 struct etna_blend_state *blend = etna_blend_state(ctx->blend);
509 /*014B0*/ EMIT_STATE(PE_ALPHA_COLOR_EXT0, ctx->blend_color.PE_ALPHA_COLOR_EXT0);
510 /*014B4*/ EMIT_STATE(PE_ALPHA_COLOR_EXT1, ctx->blend_color.PE_ALPHA_COLOR_EXT1);
513 /*014B8*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT2, etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG_EXT2[ccw]);
516 /*014BC*/ EMIT_STATE(PE_MEM_CONFIG, ctx->framebuffer.PE_MEM_CONFIG);
518 /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG);
519 /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE);
520 /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE);
521 /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE);
522 /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE);
523 /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE);
524 /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE);
525 /*016BC*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE_EXT, ctx->framebuffer.TS_COLOR_CLEAR_VALUE_EXT);
528 /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS);
535 emit_halti5_only_state(ctx, vs_output_count);
537 emit_pre_halti5_state(ctx);
545 (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF |
547 etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
549 ctx->emit_texture_state(ctx);
552 * set in ctx->dirty:
578 assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo);
581 etna_set_state(stream, VIVS_VS_NEWRANGE_HIGH, ctx->shader_state.vs_inst_mem_size / 4);
582 assert(ctx->shader_state.VS_INST_ADDR.bo);
583 etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
586 etna_set_state(stream, VIVS_VS_ICACHE_COUNT, ctx->shader_state.vs_inst_mem_size / 4 - 1);
590 etna_set_state(stream, VIVS_PS_NEWRANGE_HIGH, ctx->shader_state.ps_inst_mem_size / 4);
591 assert(ctx->shader_state.PS_INST_ADDR.bo);
592 etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
595 etna_set_state(stream, VIVS_PS_ICACHE_COUNT, ctx->shader_state.ps_inst_mem_size / 4 - 1);
597 } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) {
601 etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
605 assert(ctx->shader_state.VS_INST_ADDR.bo);
606 etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
609 etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
613 assert(ctx->shader_state.PS_INST_ADDR.bo);
614 etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
624 etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
625 etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
629 ctx->shader_state.vs_inst_mem_size,
630 ctx->shader_state.VS_INST_MEM);
632 ctx->shader_state.ps_inst_mem_size,
633 ctx->shader_state.PS_INST_MEM);
644 etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
649 etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
662 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
663 etna_uniforms_write(ctx, ctx->shader.vs, ctx->constant_buffer[PIPE_SHADER_VERTEX].cb);
669 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
670 etna_uniforms_write(ctx, ctx->shader.fs, ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
676 ctx->dirty = 0;
677 ctx->dirty_sampler_views = 0;