Lines Matching defs:from
49 CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
52 etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to));
56 etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
58 bool blt = (from == SYNC_RECIPIENT_BLT) || (to == SYNC_RECIPIENT_BLT);
68 etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to));
70 if (from == SYNC_RECIPIENT_FE) {
72 CMD_STALL(stream, from, to);
76 etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to));
94 #define ETNA_3D_CONTEXT_SIZE (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */
255 /* Update vertex elements. This is different from any of the other states, in that
472 * as a mask to enable the bits from blend PE_COLOR_FORMAT */
539 /* Beginning from Halti0 some of the new shader and sampler states are not
557 * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In