Lines Matching refs:resid
936 get_subresource_id(struct d3d12_resource *res, unsigned resid,
952 return resid * resource_stride + z * layer_stride +
958 struct d3d12_transfer *trans, unsigned resid, unsigned z)
961 int subres = get_subresource_id(res, resid, z, trans->base.b.level);
975 unsigned resid, unsigned z)
984 unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.b.level);
1043 int resid)
1056 copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z);
1060 copy_info.dst_loc = fill_texture_location(res, trans, resid, z);
1079 struct d3d12_transfer *trans, int resid)
1082 assert(resid == 0);
1092 z, 1, start_z, 0, resid);
1103 unsigned resid, int z, int start_layer,
1113 copy_info.src_loc = fill_texture_location(res, trans, resid, z);
1116 depth, resid, z);
1144 unsigned resid)
1148 * or a ZS texture, so either resid is zero, or num_layers == 1)
1150 assert(resid == 0 || trans->base.b.box.depth == 1);
1156 util_format_name(res->base.b.format), resid,
1184 transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,
1189 transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,