Lines Matching refs:current
195 const struct d3d12_shader *shader = shader_sel->current;
463 needed_descs += shader->current->num_cb_bindings;
464 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding;
465 needed_descs += shader->current->nir->info.num_ssbos;
466 needed_descs += shader->current->nir->info.num_images;
479 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding;
499 struct d3d12_shader *shader = shader_sel->current;
562 if (shader_sel->current->num_state_vars > 0) {
564 unsigned size = fill_graphics_state_vars(ctx, dinfo, drawid, draw, shader_sel->current, constants, cmd_sig_key);
588 if (shader_sel->current->num_state_vars > 0) {
590 unsigned size = fill_compute_state_vars(ctx, info, shader_sel->current, constants, cmd_sig_key);
968 struct d3d12_shader *shader = ctx->gfx_stages[i] ? ctx->gfx_stages[i]->current : NULL;
978 /* Copy the stream output info from the current vertex/geometry shader */
1272 if (!BITSET_TEST(ctx->compute_state->current->nir->info.system_values_read, SYSTEM_VALUE_NUM_WORKGROUPS))
1320 struct d3d12_shader *shader = ctx->compute_state ? ctx->compute_state->current : NULL;