Lines Matching defs:swizzle
791 component_mapping(enum pipe_swizzle swizzle, D3D12_SHADER_COMPONENT_MAPPING id)
793 switch (swizzle) {
802 unreachable("unexpected swizzle");
942 pipe_swizzle swizzle[4] = {
943 format_info.swizzle[sampler_view->base.swizzle_r],
944 format_info.swizzle[sampler_view->base.swizzle_g],
945 format_info.swizzle[sampler_view->base.swizzle_b],
946 format_info.swizzle[sampler_view->base.swizzle_a]
949 sampler_view->swizzle_override_r = swizzle[0];
950 sampler_view->swizzle_override_g = swizzle[1];
951 sampler_view->swizzle_override_b = swizzle[2];
952 sampler_view->swizzle_override_a = swizzle[3];
1029 /* We need the swizzle state for compare texture lowering, because it
1031 * intensity, or alpha. and we need the swizzle state for applying the