Lines Matching refs:base

96    struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
113 screen->base.get_paramf(&screen->base, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS));
356 if (((ctx->gfx_pipeline_state.rast->base.fill_front == PIPE_POLYGON_MODE_LINE &&
357 ctx->gfx_pipeline_state.rast->base.cull_face != PIPE_FACE_FRONT) ||
358 (ctx->gfx_pipeline_state.rast->base.fill_back == PIPE_POLYGON_MODE_LINE &&
359 ctx->gfx_pipeline_state.rast->base.cull_face == PIPE_FACE_FRONT)) &&
364 if (ctx->gfx_pipeline_state.rast->base.fill_front == PIPE_POLYGON_MODE_POINT)
393 ctx->gfx_pipeline_state.rast->base.point_size > 1.0) &&
400 (ctx->gfx_pipeline_state.rast->base.point_size > 1.0 ||
401 ctx->gfx_pipeline_state.rast->base.offset_point ||
402 (ctx->gfx_pipeline_state.rast->base.point_size_per_vertex &&
414 ctx->gfx_pipeline_state.rast->base.cull_face == PIPE_FACE_NONE)
417 return ctx->gfx_pipeline_state.rast->base.cull_face;
450 sel_ctx->ctx->gfx_pipeline_state.rast->base.flatshade_first;
491 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex ||
610 key.front_ccw = ctx->gfx_pipeline_state.rast->base.front_ccw ^ (ctx->flip_y < 0);
614 key.flatshade_first = ctx->gfx_pipeline_state.rast->base.flatshade_first;
902 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex)
940 sel_ctx->ctx->gfx_pipeline_state.rast->base.clip_halfz : false;
942 sel_ctx->ctx->gfx_pipeline_state.rast->base.poly_stipple_enable)
947 struct pipe_rasterizer_state *rast = &sel_ctx->ctx->gfx_pipeline_state.rast->base;
970 sel_ctx->ctx->gfx_pipeline_state.rast->base.poly_stipple_enable;
1407 nir = tgsi_to_nir(shader->tokens, ctx->base.screen, false);
1454 nir = tgsi_to_nir(shader->prog, ctx->base.screen, false);