Lines Matching defs:screen
60 d3d12_get_compiler_options(struct pipe_screen *screen,
65 return &d3d12_screen(screen)->nir_options;
96 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
113 screen->base.get_paramf(&screen->base, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS));
144 opts.interpolate_at_vertex = screen->have_load_at_vertex;
145 opts.lower_int16 = !screen->opts4.Native16BitShaderOpsSupported;
491 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex ||
902 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex)
1407 nir = tgsi_to_nir(shader->tokens, ctx->base.screen, false);
1454 nir = tgsi_to_nir(shader->prog, ctx->base.screen, false);