Lines Matching refs:ptr

5931       crocus_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
5932 ptr.CCViewportPointer = cc_vp_address;
6028 crocus_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
6029 ptr.SFClipViewportPointer = sf_cl_vp_address;
6192 crocus_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
6193 ptr.PointertoBLEND_STATE = blend_offset;
6194 ptr.BLEND_STATEChange = true;
6197 crocus_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
6198 ptr.BlendStatePointer = blend_offset;
6200 ptr.BlendStatePointerValid = true;
6257 crocus_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
6258 ptr.ColorCalcStatePointer = cc_offset;
6260 ptr.ColorCalcStatePointerValid = true;
6312 crocus_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
6313 ptr._3DCommandSubOpcode = 38 + stage;
6314 ptr.PointertoVSBindingTable = ice->shaders.prog[stage]->bind_bo_offset;
6334 crocus_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), ptr) {
6335 ptr.PointertoVSBindingTable = ice->shaders.prog[MESA_SHADER_VERTEX]->bind_bo_offset;
6336 ptr.PointertoPSBindingTable = ice->shaders.prog[MESA_SHADER_FRAGMENT]->bind_bo_offset;
6338 ptr.VSBindingTableChange = true;
6339 ptr.PSBindingTableChange = true;
6340 ptr.GSBindingTableChange = gs ? true : false;
6341 ptr.PointertoGSBindingTable = gs ? gs->bind_bo_offset : 0;
6360 crocus_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
6361 ptr._3DCommandSubOpcode = 43 + stage;
6362 ptr.PointertoVSSamplerState = shs->sampler_offset;
6372 crocus_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ptr) {
6376 ptr.VSSamplerStateChange = true;
6377 ptr.PointertoVSSamplerState = shs_vs->sampler_offset;
6382 ptr.GSSamplerStateChange = true;
6383 ptr.PointertoGSSamplerState = shs_gs->sampler_offset;
6388 ptr.PSSamplerStateChange = true;
6389 ptr.PointertoPSSamplerState = shs_fs->sampler_offset;
7409 crocus_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
7410 ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
7411 ptr.DEPTH_STENCIL_STATEChange = true;
7414 crocus_emit_cmd(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), ptr) {
7415 ptr.PointertoDEPTH_STENCIL_STATE = ds_offset;
7433 crocus_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
7434 ptr.ScissorRectPointer = scissor_offset;
9060 crocus_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
9061 ptr.ColorCalcStatePointer = batch->ice->shaders.cc_offset;