Lines Matching defs:active
1312 * are active. This is probably not ideal, but simple.
4135 const bool active = num_targets > 0;
4136 if (ice->state.streamout_active != active) {
4137 ice->state.streamout_active = active;
4144 /* We only emit 3DSTATE_SO_DECL_LIST when streamout is active, because
4149 if (active) {
4249 /* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
4250 if (!active)
6819 bool active = GFX_VER >= 6 && shader;
6840 if (batch->screen->devinfo.gt == 2 && ice->state.gs_enabled != active)
6853 if (active) {
6940 if (!active && ice->shaders.ff_gs_prog) {
6970 if (!active && !ice->shaders.ff_gs_prog) {
6988 ice->state.gs_enabled = active;