Lines Matching refs:state
70 * Dirty flags. When state changes, we flag some combination of these
126 * Per-stage dirty flags. When state changes, we flag some combination of
187 * Non-orthogonal state (NOS) dependency flags.
189 * Shader programs may depend on non-orthogonal state. These flags are
190 * used to indicate that a shader's key depends on the state provided by
301 * based on non-orthogonal state dependencies, recorded in the shader key.
326 /** Surface state for const_data */
364 * as well as program data and other packets needed by state upload.
367 * (crocus_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
400 * API context state that is replicated per shader stage.
438 * Most driver state is tracked here.
621 /** GenX-specific current state */
661 * Resources containing streamed state which our render context
682 } state;
748 * state. It is also used for hardware workarounds that require scratch
973 if (ice->state.predicate == CROCUS_PREDICATE_STATE_STALL_FOR_QUERY)
975 return ice->state.predicate != CROCUS_PREDICATE_STATE_DONT_RENDER;