Lines Matching defs:level

67                      unsigned level,
84 box->width < u_minify(p_res->width0, level) ||
85 box->height < u_minify(p_res->height0, level)) {
200 unsigned level,
224 if (res_lvl == level &&
241 /* If we got here, then the level may have fast-clear bits that use
252 "Resolving resource (%p) level %d, layer %d: color changing from "
271 crocus_resource_get_aux_state(res, level, box->z);
301 p_res, res->aux.usage, level, true);
311 level, box->z, box->depth,
319 crocus_resource_set_aux_state(ice, res, level, box->z,
328 unsigned level,
354 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
358 fast_clear_color(ice, res, level, box, format, color,
364 crocus_resource_render_aux_usage(ice, res, level, format, false);
366 crocus_resource_prepare_render(ice, res, level,
371 p_res, aux_usage, level, true);
381 level, box->z, box->depth, box->x, box->y,
390 crocus_resource_finish_render(ice, res, level,
397 unsigned level,
415 box->width < u_minify(p_res->width0, level) ||
416 box->height < u_minify(p_res->height0, level)) {
429 if (!crocus_resource_level_has_hiz(res, level))
444 level) % 16) != 0)
453 unsigned level,
484 if (res_level == level &&
500 /* If we got here, then the level may have fast-clear bits that
519 crocus_resource_level_has_hiz(res, level) ?
520 crocus_resource_get_aux_state(res, level, box->z + l) :
527 crocus_hiz_exec(ice, batch, res, level,
533 crocus_resource_set_aux_state(ice, res, level, box->z, box->depth,
541 unsigned level,
571 can_fast_clear_depth(ice, z_res, level, box, render_condition_enabled,
573 fast_clear_depth(ice, z_res, level, box, depth);
589 crocus_resource_render_aux_usage(ice, z_res, level, z_res->surf.format,
591 crocus_resource_prepare_render(ice, z_res, level, box->z, box->depth,
595 level, true);
603 crocus_resource_prepare_access(ice, stencil_res, level, 1, box->z,
607 stencil_res->aux.usage, level, true);
611 level, box->z, box->depth,
623 crocus_resource_finish_render(ice, z_res, level,
628 crocus_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
675 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
694 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
710 unsigned level,
721 level, box, data);
741 clear_depth_stencil(ice, p_res, level, box, true, true, true,
771 clear_color(ice, p_res, level, box, true, format,
803 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
842 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,