Lines Matching defs:state
305 * The viewport state is set as usual, but it should have no effect.
450 struct pipe_shader_state state = {0};
457 pipe_shader_state_from_tgsi(&state, tokens);
458 fs = ctx->create_fs_state(ctx, &state);
746 struct pipe_shader_state state = {0};
753 pipe_shader_state_from_tgsi(&state, tokens);
755 void *fs = ctx->create_fs_state(ctx, &state);
832 struct pipe_compute_state state = {0};
833 state.ir_type = PIPE_SHADER_IR_TGSI;
834 state.prog = tokens;
836 void *compute_shader = ctx->create_compute_state(ctx, &state);