Lines Matching defs:level
893 unsigned level = src->u.tex.first_level;
899 out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
900 out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
901 out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
902 out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
1640 dst_templ->u.tex.level = dstlevel;
1653 dst_templ.u.tex.level = surf->u.tex.level;
1911 * a 4x4x4 level, this wouldn't average the pixels:
1917 * level. Therefore, we want this:
2250 util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
2256 util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
2688 surf_tmpl.u.tex.level = dst_level;
2694 surf_tmpl.u.tex.level = 0;