Lines Matching refs:WRITE

59 	WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST));
60 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
96 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO));
97 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
98 WRITE(8, rbug_texture_t, texture); /* texture */
153 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_WRITE));
154 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
155 WRITE(8, rbug_texture_t, texture); /* texture */
156 WRITE(4, uint32_t, face); /* face */
157 WRITE(4, uint32_t, level); /* level */
158 WRITE(4, uint32_t, zslice); /* zslice */
159 WRITE(4, uint32_t, x); /* x */
160 WRITE(4, uint32_t, y); /* y */
161 WRITE(4, uint32_t, w); /* w */
162 WRITE(4, uint32_t, h); /* h */
164 WRITE(4, uint32_t, stride); /* stride */
214 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ));
215 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
216 WRITE(8, rbug_texture_t, texture); /* texture */
217 WRITE(4, uint32_t, face); /* face */
218 WRITE(4, uint32_t, level); /* level */
219 WRITE(4, uint32_t, zslice); /* zslice */
220 WRITE(4, uint32_t, x); /* x */
221 WRITE(4, uint32_t, y); /* y */
222 WRITE(4, uint32_t, w); /* w */
223 WRITE(4, uint32_t, h); /* h */
262 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST_REPLY));
263 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
264 WRITE(4, uint32_t, serial); /* serial */
333 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO_REPLY));
334 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
335 WRITE(4, uint32_t, serial); /* serial */
336 WRITE(4, uint32_t, target); /* target */
337 WRITE(4, uint32_t, format); /* format */
341 WRITE(4, uint32_t, blockw); /* blockw */
342 WRITE(4, uint32_t, blockh); /* blockh */
343 WRITE(4, uint32_t, blocksize); /* blocksize */
344 WRITE(4, uint32_t, last_level); /* last_level */
345 WRITE(4, uint32_t, nr_samples); /* nr_samples */
346 WRITE(4, uint32_t, tex_usage); /* tex_usage */
395 WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ_REPLY));
396 WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
397 WRITE(4, uint32_t, serial); /* serial */
398 WRITE(4, uint32_t, format); /* format */
399 WRITE(4, uint32_t, blockw); /* blockw */
400 WRITE(4, uint32_t, blockh); /* blockh */
401 WRITE(4, uint32_t, blocksize); /* blocksize */
403 WRITE(4, uint32_t, stride); /* stride */