Lines Matching defs:pipe
41 #include "pipe/p_compiler.h"
53 #include "pipe/p_screen.h"
106 struct pipe_context *pipe = ppq->p->pipe;
107 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &cb);
108 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &cb);
130 p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR0, NULL,
137 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
157 arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
169 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, arr);
187 pp_blit(p->pipe, in, 0, 0,
192 arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
201 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, arr);
263 ppq->p->pipe->texture_subdata(ppq->p->pipe, ppq->areamaptex, 0,
267 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
270 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
273 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
275 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
277 ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,