Lines Matching defs:inputs
959 const LLVMValueRef (*inputs)[TGSI_NUM_CHANNELS],
986 params.inputs = inputs;
1023 LLVMValueRef *inputs,
1067 inputs[i] = lp_build_extract_broadcast(gallivm,
1081 LLVMValueRef *inputs,
1129 NULL, inputs);
1132 inputs[i] = LLVMBuildBitCast(builder, inputs[i],
1138 inputs[i] = LLVMBuildBitCast(builder, inputs[i], blduivec.vec_type, "");
1139 inputs[i] = LLVMBuildAnd(builder, inputs[i], valid_mask, "");
1140 inputs[i] = LLVMBuildBitCast(builder, inputs[i],
1934 * transformation and clipping otherwise the inputs to the geometry
2175 LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
2255 inputs[j][i] = lp_build_zero(gallivm, vs_type);
2262 inputs[j], instance_index[j]);
2268 inputs[j], true_index_array);
2296 ptr_aos = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) inputs;
2409 * number of vertex elements - ie the number of shader inputs.
2410 * NOTE: we NEED to store the needed number of needed inputs
2423 debug_printf("draw: vs with %d inputs but only have %d vertex elements\n",