Lines Matching defs:clear
331 bool clear,
362 .solid_color = clear,
363 .d24s8 = fmt == FMT6_Z24_UNORM_S8_UINT_AS_R8G8B8A8 && !clear,
393 bool clear,
403 r2d_setup_common(cmd, cs, src_format, dst_format, aspect_mask, blit_param, clear, ubwc, false);
487 /* c0.z is used to clear depth */
618 "mrt%u clear fs", mrts);
887 /* as color formats use clear value as-is */
1131 * clear/blit uses the _AS_R8G8B8A8 format to access it
1149 bool clear,
1169 r3d_common(cmd, cs, !clear, 1, blit_param, samples);
1294 bool clear,
1435 VkClearValue clear = { .color = { .uint32[0] = 0xffffffff } };
1437 /* LRZ fast-clear buffer is always allocated with 512 bytes size. */
1441 ops->clear_value(cs, PIPE_FORMAT_R32_UINT, &clear);
2420 /* can't clear both depth and stencil at once, split up the aspect mask */
2808 * binning time, then emit the clear as a 3D draw so that it contributes to
2911 * clear is considered part of the renderpass, and therefore barriers