Lines Matching refs:info
122 if ((s->info.stage == MESA_SHADER_FRAGMENT) ||
123 (s->info.stage == MESA_SHADER_COMPUTE) ||
124 (s->info.stage == MESA_SHADER_KERNEL)) {
245 bool lower_input = s->info.stage == MESA_SHADER_VERTEX ||
246 s->info.stage == MESA_SHADER_FRAGMENT;
247 bool lower_output = s->info.stage != MESA_SHADER_TESS_CTRL &&
248 s->info.stage != MESA_SHADER_GEOMETRY;
336 if (s->info.stage == MESA_SHADER_GEOMETRY)
454 if (s->info.stage == MESA_SHADER_FRAGMENT) {
464 if (compiler->gen >= 6 && s->info.stage == MESA_SHADER_FRAGMENT &&
469 if ((s->info.stage == MESA_SHADER_COMPUTE) ||
470 (s->info.stage == MESA_SHADER_KERNEL) ||
490 if (s->info.stage != MESA_SHADER_COMPUTE &&
491 s->info.stage != MESA_SHADER_FRAGMENT) {
514 if ((s->info.stage == MESA_SHADER_COMPUTE) ||
515 (s->info.stage == MESA_SHADER_KERNEL)) {
674 } else if (s->info.stage == MESA_SHADER_FRAGMENT) {
676 so->key.layer_zero && (s->info.inputs_read & VARYING_BIT_LAYER);
678 so->key.view_zero && (s->info.inputs_read & VARYING_BIT_VIEWPORT);
894 assert(shader->info.stage == MESA_SHADER_COMPUTE ||
895 shader->info.stage == MESA_SHADER_FRAGMENT);
896 enum ir3_driver_param size = shader->info.stage == MESA_SHADER_COMPUTE ?
923 shader->info.stage == MESA_SHADER_COMPUTE) {
949 const_state->num_ubos = nir->info.num_ubos;