Lines Matching defs:components
29 * 1. ldp/stp can only load/store 4 components at a time, but spilling ignores
31 * created for texture setup which can be more than 4 components.
93 unsigned components = spill->srcs[2]->uim_val;
95 if (spill->cat6.dst_offset + components * component_bytes(spill->srcs[1]) < MAX_CAT6_SIZE)
106 unsigned components = reload->srcs[2]->uim_val;
108 if (offset + components * component_bytes(reload->dsts[0]) < MAX_CAT6_SIZE)
134 unsigned components = MIN2(orig_components - comp, 4);
138 clone->srcs[1]->wrmask = MASK(components);
144 clone->srcs[2]->uim_val = components;
168 unsigned components = MIN2(orig_components - comp, 4);
172 clone->dsts[0]->wrmask = MASK(components);
178 clone->srcs[2]->uim_val = components;