Lines Matching full:jump
423 * 0084:024: jump, target=block6
427 * 0085:025: jump, target=block7
431 * ie. only instruction in block4/block5 is a jump, so when
434 * a jump, and setup the br directly to the jump's target
435 * (and strip back out the now unreached jump)
452 /* NOTE that we may or may not have inserted the jump
457 * (2) (block-is-empty || only-instr-is-jump)
466 /* If this jump is backwards, then we will probably convert
467 * the jump being resolved to a backwards jump, which will
607 * - A single unconditional jump to the next block.
608 * - Two jump instructions with opposite conditions, and one of the
718 /* Insert the branch/jump instructions for flow control between blocks.
720 * block immediately follows the current block (ie. so no jump required),
785 /* otherwise unconditional jump to next block: */
797 * then we may have to jump out to the end. kill may also have the d3d