Lines Matching defs:bary
1756 get_barycentric(struct ir3_context *ctx, enum ir3_bary bary)
1773 if (!ctx->ij[bary]) {
1778 bary, 0x3);
1781 ctx->ij[bary] = ir3_create_collect(ctx->in_block, xy, 2);
1784 return ctx->ij[bary];
1850 enum ir3_bary bary = sysval - SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL;
1852 struct ir3_instruction *ij = get_barycentric(ctx, bary);
3952 so->inputs[n].bary = true;
4013 * First Step: scan shader to find which bary.f/ldlv remain:
4059 so->inputs[i].bary = false;
4081 so->inputs[i].bary = true;
4084 if (so->inputs[i].bary) {
4314 * base for bary.f varying fetch instrs:
4958 /* We need to do legalize after (for frag shader's) the "bary.f"
4977 /* Note that max_bary counts inputs that are not bary.f'd for FS: */