Lines Matching defs:shader
58 uint32_t unknown1; /* seems to be # of sections up to and including shader */
66 uint32_t unknown9; /* seems to be # of sections following shader */
209 uint32_t reg; /* the register holding the value (on entry to the shader) */
550 * 3) followed by shader instructions
628 /* two cases, similar to vertex shader, but magic # is 200
902 /* dump ascii version of shader program: */
952 /* only short dump, original shader, symbol table, and disassembly */
1021 gl_shader_stage shader = ~0;
1024 shader = MESA_SHADER_VERTEX;
1026 shader = MESA_SHADER_FRAGMENT;
1040 if (shader != ~0) {
1041 return disasm_a2xx(buf, ret / 4, 0, shader);
1043 /* disassembly does not depend on shader stage on a3xx+: */
1064 printf("vertex shader:\n%s\n", (char *)buf);
1067 printf("fragment shader:\n%s\n", (char *)buf);