Lines Matching defs:members
243 struct uniformblockmember **members; /* GL ES 3.0 spec mandates minimum
852 * OpenGL ES 3.0 spec mandates a minimum amount of 16K members supported
855 state->uniformblocks[i].members =
862 state->uniformblocks[i].members[member] = next_sect(state, §_size);
864 clean_ascii(state->uniformblocks[i].members[member]->name,
868 dump_uniformblockmember(state->uniformblocks[i].members[member]);
869 dump_hex((char *)state->uniformblocks[i].members[member],
874 * Qualcomm saves the UBO members twice for each UBO
880 state->uniformblocks[i].members[member] = next_sect(state, §_size);
882 clean_ascii(state->uniformblocks[i].members[member]->name,
886 dump_uniformblockmember(state->uniformblocks[i].members[member]);
887 dump_hex((char *)state->uniformblocks[i].members[member],
921 /* cleanup the uniform buffer members we allocated */
923 free(state->uniformblocks[i].members);