Lines Matching refs:UBO
1183 UBO,
1261 [0x0][2] = {MESA_SHADER_VERTEX, UBO},
1265 [0x1][2] = {MESA_SHADER_TESS_CTRL, UBO},
1269 [0x2][2] = {MESA_SHADER_TESS_EVAL, UBO},
1273 [0x3][2] = {MESA_SHADER_GEOMETRY, UBO},
1277 [0x4][2] = {MESA_SHADER_FRAGMENT, UBO},
1281 [0x5][2] = {MESA_SHADER_COMPUTE, UBO},
1285 [0x8][2] = {MESA_SHADER_VERTEX, UBO},
1289 [0x9][2] = {MESA_SHADER_TESS_CTRL, UBO},
1293 [0xa][2] = {MESA_SHADER_TESS_EVAL, UBO},
1297 [0xb][2] = {MESA_SHADER_GEOMETRY, UBO},
1301 [0xc][2] = {MESA_SHADER_FRAGMENT, UBO},
1305 [0xd][2] = {MESA_SHADER_COMPUTE, UBO},
1316 /* This looks like combined UBO state for 3d stages (a5xx and
1317 * before?? I think a6xx has UBO state per shader stage:
1319 [0x6][2] = {0, UBO},
1611 case UBO: {