Lines Matching defs:progress
232 bool progress = nir_opt_copy_prop_vars(b->shader);
233 EXPECT_TRUE(progress);
259 bool progress = nir_opt_copy_prop_vars(b->shader);
260 EXPECT_TRUE(progress);
293 bool progress = nir_opt_copy_prop_vars(b->shader);
294 EXPECT_TRUE(progress);
328 bool progress = nir_opt_copy_prop_vars(b->shader);
329 EXPECT_TRUE(progress);
367 bool progress = nir_opt_copy_prop_vars(b->shader);
368 ASSERT_FALSE(progress);
382 bool progress = nir_opt_copy_prop_vars(b->shader);
383 EXPECT_TRUE(progress);
406 bool progress = nir_opt_copy_prop_vars(b->shader);
407 EXPECT_TRUE(progress);
427 bool progress = nir_opt_copy_prop_vars(b->shader);
428 EXPECT_TRUE(progress);
457 bool progress = nir_opt_copy_prop_vars(b->shader);
458 EXPECT_TRUE(progress);
486 bool progress = nir_opt_copy_prop_vars(b->shader);
487 EXPECT_TRUE(progress);
525 bool progress = nir_opt_copy_prop_vars(b->shader);
526 EXPECT_TRUE(progress);
562 bool progress = nir_opt_copy_prop_vars(b->shader);
563 EXPECT_TRUE(progress);
598 bool progress = nir_opt_copy_prop_vars(b->shader);
599 EXPECT_TRUE(progress);
631 bool progress = nir_opt_copy_prop_vars(b->shader);
632 ASSERT_TRUE(progress);
651 bool progress = nir_opt_copy_prop_vars(b->shader);
652 ASSERT_FALSE(progress);
670 bool progress = nir_opt_copy_prop_vars(b->shader);
671 ASSERT_FALSE(progress);
694 bool progress = nir_opt_copy_prop_vars(b->shader);
695 ASSERT_TRUE(progress);
728 bool progress = nir_opt_copy_prop_vars(b->shader);
729 ASSERT_TRUE(progress);
747 bool progress = nir_opt_copy_prop_vars(b->shader);
748 ASSERT_TRUE(progress);
771 bool progress = nir_opt_copy_prop_vars(b->shader);
772 ASSERT_TRUE(progress);
800 bool progress = nir_opt_copy_prop_vars(b->shader);
801 ASSERT_FALSE(progress);
820 bool progress = nir_opt_copy_prop_vars(b->shader);
821 ASSERT_FALSE(progress);
845 bool progress = nir_opt_copy_prop_vars(b->shader);
846 ASSERT_TRUE(progress);
882 bool progress = nir_opt_copy_prop_vars(b->shader);
883 ASSERT_TRUE(progress);
901 bool progress = nir_opt_copy_prop_vars(b->shader);
902 ASSERT_TRUE(progress);
926 bool progress = nir_opt_copy_prop_vars(b->shader);
927 ASSERT_TRUE(progress);
956 bool progress = nir_opt_copy_prop_vars(b->shader);
957 ASSERT_FALSE(progress);
982 bool progress = nir_opt_copy_prop_vars(b->shader);
983 ASSERT_FALSE(progress);
1007 bool progress = nir_opt_copy_prop_vars(b->shader);
1008 ASSERT_TRUE(progress);
1033 bool progress = nir_opt_copy_prop_vars(b->shader);
1034 ASSERT_TRUE(progress);
1063 bool progress = nir_opt_copy_prop_vars(b->shader);
1064 EXPECT_TRUE(progress);
1099 bool progress = nir_opt_copy_prop_vars(b->shader);
1100 EXPECT_TRUE(progress);
1127 bool progress = nir_opt_copy_prop_vars(b->shader);
1128 EXPECT_TRUE(progress);
1159 bool progress = nir_opt_copy_prop_vars(b->shader);
1160 EXPECT_TRUE(progress);
1197 bool progress = nir_opt_copy_prop_vars(b->shader);
1198 EXPECT_TRUE(progress);
1238 bool progress = nir_opt_copy_prop_vars(b->shader);
1239 EXPECT_TRUE(progress);
1276 bool progress = nir_opt_copy_prop_vars(b->shader);
1277 EXPECT_TRUE(progress);
1315 bool progress = nir_opt_copy_prop_vars(b->shader);
1316 EXPECT_TRUE(progress);
1362 bool progress = nir_opt_copy_prop_vars(b->shader);
1363 EXPECT_TRUE(progress);
1408 bool progress = nir_opt_copy_prop_vars(b->shader);
1409 EXPECT_FALSE(progress);
1452 bool progress = nir_opt_copy_prop_vars(b->shader);
1453 EXPECT_FALSE(progress);
1495 bool progress = nir_opt_copy_prop_vars(b->shader);
1496 EXPECT_TRUE(progress);
1544 bool progress = nir_opt_copy_prop_vars(b->shader);
1545 EXPECT_FALSE(progress);
1558 bool progress = nir_opt_dead_write_vars(b->shader);
1559 ASSERT_FALSE(progress);
1569 bool progress = nir_opt_dead_write_vars(b->shader);
1570 ASSERT_FALSE(progress);
1589 bool progress = nir_opt_dead_write_vars(b->shader);
1590 ASSERT_FALSE(progress);
1611 bool progress = nir_opt_dead_write_vars(b->shader);
1612 ASSERT_FALSE(progress);
1631 bool progress = nir_opt_dead_write_vars(b->shader);
1632 ASSERT_FALSE(progress);
1653 bool progress = nir_opt_dead_write_vars(b->shader);
1654 ASSERT_FALSE(progress);
1665 bool progress = nir_opt_dead_write_vars(b->shader);
1666 ASSERT_TRUE(progress);
1683 bool progress = nir_opt_dead_write_vars(b->shader);
1684 ASSERT_TRUE(progress);
1711 bool progress = nir_opt_dead_write_vars(b->shader);
1712 ASSERT_TRUE(progress);
1733 bool progress = nir_opt_dead_write_vars(b->shader);
1734 ASSERT_TRUE(progress);
1760 bool progress = nir_opt_dead_write_vars(b->shader);
1761 ASSERT_TRUE(progress);
1791 bool progress = nir_opt_dead_write_vars(b->shader);
1792 ASSERT_TRUE(progress);
1816 bool progress = nir_opt_dead_write_vars(b->shader);
1817 ASSERT_TRUE(progress);
1842 bool progress = nir_opt_combine_stores(b->shader, nir_var_shader_out);
1843 ASSERT_TRUE(progress);
1881 bool progress = nir_opt_combine_stores(b->shader, nir_var_shader_out);
1882 ASSERT_TRUE(progress);
1947 bool progress = nir_opt_combine_stores(b->shader, nir_var_mem_global);
1948 ASSERT_TRUE(progress);
2009 bool progress = nir_opt_combine_stores(b->shader, nir_var_shader_out);
2010 ASSERT_TRUE(progress);
2051 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2052 EXPECT_TRUE(progress);
2088 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2089 EXPECT_TRUE(progress);
2118 bool progress = nir_split_array_vars(b->shader, nir_var_shader_temp);
2119 EXPECT_TRUE(progress);
2140 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2141 EXPECT_TRUE(progress);
2162 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2163 EXPECT_TRUE(progress);
2189 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2190 EXPECT_TRUE(progress);
2214 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2215 EXPECT_FALSE(progress);
2244 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2245 EXPECT_TRUE(progress);
2275 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2276 EXPECT_TRUE(progress);
2304 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2305 EXPECT_TRUE(progress);
2336 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2337 EXPECT_TRUE(progress);
2368 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2369 EXPECT_TRUE(progress);
2401 bool progress = nir_split_array_vars(b->shader, nir_var_function_temp);
2402 EXPECT_TRUE(progress);
2422 bool progress = nir_remove_dead_variables(b->shader, nir_var_all, NULL);
2423 EXPECT_FALSE(progress);
2444 bool progress = nir_remove_dead_variables(b->shader, nir_var_all, NULL);
2445 EXPECT_TRUE(progress);