Lines Matching refs:nir_variable_mode

220 } nir_variable_mode;
221 MESA_DEFINE_CPP_ENUM_BITFIELD_OPERATORS(nir_variable_mode)
425 * \sa nir_variable_mode
1530 nir_variable_mode modes;
1573 nir_deref_mode_may_be(const nir_deref_instr *deref, nir_variable_mode modes)
1589 nir_deref_mode_must_be(const nir_deref_instr *deref, nir_variable_mode modes)
1606 nir_deref_mode_is(const nir_deref_instr *deref, nir_variable_mode mode)
1630 nir_deref_mode_is_one_of(const nir_deref_instr *deref, nir_variable_mode modes)
1655 nir_deref_mode_is_in_set(const nir_deref_instr *deref, nir_variable_mode modes)
3647 nir_variable_mode force_indirect_unrolling;
3789 nir_variable_mode mode,
3798 nir_variable_mode mode,
3802 nir_variable_mode mode,
3808 nir_variable_mode modes);
4304 unsigned nir_shader_index_vars(nir_shader *shader, nir_variable_mode modes);
4517 bool nir_shrink_vec_array_vars(nir_shader *shader, nir_variable_mode modes);
4518 bool nir_split_array_vars(nir_shader *shader, nir_variable_mode modes);
4521 bool nir_split_struct_vars(nir_shader *shader, nir_variable_mode modes);
4558 bool nir_lower_array_deref_of_vec(nir_shader *shader, nir_variable_mode modes,
4561 bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes,
4574 nir_variable_mode modes,
4586 void nir_assign_var_locations(nir_shader *shader, nir_variable_mode mode,
4592 bool nir_remove_unused_io_vars(nir_shader *shader, nir_variable_mode mode,
4613 nir_variable_mode mode,
4640 nir_variable_mode modes,
4644 bool nir_io_add_const_offset_to_base(nir_shader *nir, nir_variable_mode modes);
4653 nir_variable_mode modes,
4658 nir_variable_mode mode);
4660 bool nir_lower_vec3_to_vec4(nir_shader *shader, nir_variable_mode modes);
4797 nir_variable_mode modes,
4826 bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes,
4830 nir_variable_mode modes);
4867 void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
4868 bool nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
4869 bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask);
5346 bool nir_recompute_io_bases(nir_shader *nir, nir_variable_mode modes);
5347 bool nir_lower_mediump_io(nir_shader *nir, nir_variable_mode modes,
5349 bool nir_force_mediump_io(nir_shader *nir, nir_variable_mode modes,
5351 bool nir_unpack_16bit_varying_slots(nir_shader *nir, nir_variable_mode modes);
5418 nir_variable_mode indirect_mask,
5480 bool nir_opt_combine_stores(nir_shader *shader, nir_variable_mode modes);
5592 nir_variable_mode modes;
5593 nir_variable_mode robust_modes;