Lines Matching refs:NIR_DEBUG
95 DEBUG_GET_ONCE_FLAGS_OPTION(nir_debug, "NIR_DEBUG", nir_debug_control, 0)
101 nir_debug_print_shader[MESA_SHADER_VERTEX] = NIR_DEBUG(PRINT_VS);
102 nir_debug_print_shader[MESA_SHADER_TESS_CTRL] = NIR_DEBUG(PRINT_TCS);
103 nir_debug_print_shader[MESA_SHADER_TESS_EVAL] = NIR_DEBUG(PRINT_TES);
104 nir_debug_print_shader[MESA_SHADER_GEOMETRY] = NIR_DEBUG(PRINT_GS);
105 nir_debug_print_shader[MESA_SHADER_FRAGMENT] = NIR_DEBUG(PRINT_FS);
106 nir_debug_print_shader[MESA_SHADER_COMPUTE] = NIR_DEBUG(PRINT_CS);
107 nir_debug_print_shader[MESA_SHADER_TASK] = NIR_DEBUG(PRINT_TS);
108 nir_debug_print_shader[MESA_SHADER_MESH] = NIR_DEBUG(PRINT_MS);
109 nir_debug_print_shader[MESA_SHADER_RAYGEN] = NIR_DEBUG(PRINT_RGS);
110 nir_debug_print_shader[MESA_SHADER_ANY_HIT] = NIR_DEBUG(PRINT_AHS);
111 nir_debug_print_shader[MESA_SHADER_CLOSEST_HIT] = NIR_DEBUG(PRINT_CHS);
112 nir_debug_print_shader[MESA_SHADER_MISS] = NIR_DEBUG(PRINT_MHS);
113 nir_debug_print_shader[MESA_SHADER_INTERSECTION] = NIR_DEBUG(PRINT_IS);
114 nir_debug_print_shader[MESA_SHADER_CALLABLE] = NIR_DEBUG(PRINT_CBS);
115 nir_debug_print_shader[MESA_SHADER_KERNEL] = NIR_DEBUG(PRINT_KS);